angrycans
angrycans
mac 10.13.2 xcode 9.2 node v8.9.4 ./Build_AtomicEditor.sh --with-ios --nonet ``` Libtool Artifacts/Build/Mac/Source/AtomicNET/NETScript/Release/libAtomicNETScript.a normal x86_64 cd /Users/angrycans/Documents/github/AtomicGameEngine export MACOSX_DEPLOYMENT_TARGET=10.7 /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool -static -arch_only x86_64 -syslibroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.13.sdk -L/Users/angrycans/Documents/github/AtomicGameEngine/Artifacts/Build/Mac/Source/AtomicNET/NETScript/Release -filelist /Users/angrycans/Documents/github/AtomicGameEngine/Artifacts/Build/Mac/Source/AtomicNET/NETScript/Atomic.build/Release/AtomicNETScript.build/Objects-normal/x86_64/AtomicNETScript.LinkFileList -o /Users/angrycans/Documents/github/AtomicGameEngine/Artifacts/Build/Mac/Source/AtomicNET/NETScript/Release/libAtomicNETScript.a **...
在一个业务场景中 ``` async loadA async loadB dispatch A dispatch B 内部会自动合并2次dipatch 只render一次组件吗? 或者提供一个batch Transaction 方法去提交多个dispatch ```
globalChannelService.js var getChannelManager = function(app, opts) { var manager; if(typeof opts.channelManager === 'function') { manager = opts.channelManager(app, opts); } else { manager = opts.channelManager; } --- manager = opts.channelManager(app, opts);...