angelk727
angelk727
The sorting of monsters after expansion is expected to be based on the Korean mir2 client sound file "mirsound". And redefine 'SoundRules'. This will save a lot of trouble.
1、"X:\mir2-master\Server\MirObjects\PlayerObject.cs"(13559,13): HeroObject hero = CurrentHero.Class switch public void SummonHero() { HeroObject hero = CurrentHero.Class switch { MirClass.Warrior => new WarriorHero(CurrentHero, this), MirClass.Wizard => new WizardHero(CurrentHero, this), MirClass.Taoist => new TaoistHero(CurrentHero,...
During team mode, Player A has a hero while Player B does not. Under normal circumstances when Player A’s hero attacks, Player B’s client operates normally. However, when Player A’s...
**Old Code:** protected virtual void FullmoonAttack(int damage, int delay = 500, DefenceType defenceType = DefenceType.ACAgility, int pushDistance = -1, int distance = 1) { MirDirection dir = Direction; bool pushed...
error:damage = GetAttackPower(Stats[Stat.MinMC], Stats[Stat.MinMC]); 7 locations Correct:int damage = GetAttackPower(Stats[Stat.MinMC], Stats[Stat.MaxMC]); error:GetAttackPower(Stats[Stat.MinDC], Stats[Stat.MinDC]) 1 locations