Andy
Andy
**Is your feature request related to a problem? Please describe.** Runtime importing: Many models in our case have shared materials (at least in name and appearance) and textures may be...
The code comment is wrong. You can make a reusable GameObject pool without monobehaviour because you can call Object.Instantiate - you just have to pass a prefab GameObject to it...
Great code, only: You seem to be missing the line "seed = (randomizeSeed) ? Random.Range( -10000, 10000 ) : seed;" from the GenerateHeightMapGPU function which is in the CPU version,...
Perhaps not specific to this plugin but using it with another plugin in Unity (2019 LTS) and building for Android I get merge conflicts with the manifest. Anyone know the...
### [REQUIRED] Please fill in the following fields: * Unity editor version: Any * Firebase Unity SDK version: latest 11.6.0 * Source you installed the SDK: .unitypackage (.unitypackage or Unity...
(Nice component) I notice it does not auto scale on an orthographic camera but this is possible with a change to the start of the Update function: ```C# if (autoScale)...
**Describe the bug** If I run (GameObjectExport).SaveToFileAndDispose I need to wrap it in try catch statements to catch any errors such as "Access to the path "xxx" is denied" (which...
### Feature Description If you make a useful shader node (like a voronoi noise node) then you may want to store it for later use in future documents & node...