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gbajs2 is a Game Boy Advance emulator written in Javascript from scratch using HTML5 technologies like Canvas and Web Audio. It is freely licensed and works in any modern browser without plugins.

Results 13 gbajs2 issues
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A couple people suggested the ui could be improved: * Mobile ui non existant * A lot of buttons now * Need a remapping design * Possibly prepare a homebrew...

help wanted

Whenever you open a ROM, the "Upload Savegame" button disappears. Whenever I use the button before I open a ROM, it does nothing. Also, are the saves meant to be...

This should work ``` function save() { let gba = this.gba; gba.pause(); window.localforage.setItem("state", Serializer.serialize(gba.freeze()), function (err) { gba.runStable(); }) } function load() { let gba = this.gba; window.localforage.getItem("state", function (err,...

enhancement
help wanted
good first issue

Add Some feature for mobile - Add mobile.index, npm server.js , mobile-css file - Virtual Pad ( TODO: use canvas, not button dom ) - Fix bug in util Serializer...

https://github.com/gbdev/awesome-gbdev Under the homebrew heading, there are multiple custom open source games - even something as simple as a flappy bird clone being loaded/available by default would make it much...

Hey all, looking to create the UI for both menus this week. What kind of information and menu items need to go into both of these menus, please see [current...

The emulator has a cool visual debugging system however right now I don't think it works

bug

What it says on the tin. I'll put together a mock for approval.

enhancement

Rom-based https://github.com/jsmolka/gba-suite More comprehensive but might be harder to integrate: https://github.com/mgba-emu/suite For just now set the baseline for regressions, however it would be nice if this set the framework for...

enhancement