andriworld

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I had the same error running in WSL on Windows. The above solutions of setting the TORCH_CUDA_ARCH_LIST environment variable fixed the issue.

Hi @lightsailvr, I got this working by taking the texture from AVPro (as soon as it's not null) and assigning it to OVR Overlay: `ovrOverlay.textures[0] = mediaPlayer.TextureProducer.GetTexture();` It works great!...

For anyone trying to play each audio channel of a 5.1 audio track in a separate Unity AudioSource (as in https://github.com/RenderHeads/UnityPlugin-AVProVideo/issues/158#issuecomment-594321016) here's how I configured each speaker object: ![image](https://user-images.githubusercontent.com/6136757/208475924-4df2515c-02ea-4fd7-a6d7-a6fd54533c4e.png) Tested...

That worked! 😊 Thank you so much