andriworld
andriworld
I had the same error running in WSL on Windows. The above solutions of setting the TORCH_CUDA_ARCH_LIST environment variable fixed the issue.
Hi @lightsailvr, I got this working by taking the texture from AVPro (as soon as it's not null) and assigning it to OVR Overlay: `ovrOverlay.textures[0] = mediaPlayer.TextureProducer.GetTexture();` It works great!...
For anyone trying to play each audio channel of a 5.1 audio track in a separate Unity AudioSource (as in https://github.com/RenderHeads/UnityPlugin-AVProVideo/issues/158#issuecomment-594321016) here's how I configured each speaker object:  Tested...
Awesome! Thank you
That worked! 😊 Thank you so much