Vy

Results 17 comments of Vy

Since this library is meant to be a thin wrapper around the RPC framework, there's quite a bit of manual effort involved in getting this to work. However, this is...

I've seen that too, but another user mentioned that gzcompress is the HTTP compression zlib deflate , while gzdeflate is the raw compression zlib deflate.. I'm not quite sure which...

@turbo124 BOOM. It turns out I was actually sending malformed packets and the data was fine! Using `gzdeflate()` resulted in a client error `Malformed encoding type!` But using `gzcompress()` definitely...

The kick and ban commands aren't implemented yet, I should probably create a new issue for all the ones I want to add. The console part is a little tricky,...

I've been looking at https://github.com/mcrumm/pecan/blob/develop/README.md and it looks like there's ways to integrate it within a pre-existing application. I might give this a shot first.

![](http://i.imgur.com/lAtvZZO.png) Holy crap! We're in the game!

![image](https://cloud.githubusercontent.com/assets/2051361/9459210/b9a2cfb8-4aad-11e5-9164-66e1da98808a.png) We're really close now. We can jump around, chat, and "place" blocks (client-sided)!

![2016-01-09_13 24 36](https://cloud.githubusercontent.com/assets/2051361/12218462/9e2e6ed4-b6d4-11e5-889a-d8cd05da589f.png) Now we have extremely buggy support for placing blocks! :100: Slowly but surely.

![](https://raw.githubusercontent.com/andrewvy/HHVMCraft/master/docs/demo.png) Block placement is no longer as buggy! And the `/give` command has been implemented, allowing for basic building now! Next up: destroying blocks!

Recently: - Destroying blocks has been implemented. - Chunks are now loaded instead of generated on the fly everytime. - Block changes now affect chunks / and as a result...