Andrew Varga
Andrew Varga
This would be awesome to have!
Hi Anton, Thanks for explaining, that makes sense. It seems in most cases this is not a huge problem there is only
Here's a sample scene attached (just open with the GUI and press render): [render_jjl1j5k5.zip](https://github.com/mitsuba-renderer/mitsuba/files/2177049/render_jjl1j5k5.zip) And the screenshot with the problem:  And finally, a...
I think, if the UV transformation is applied in the fragment shader, indeed just +1 uniform is required for each texture. But if the UV transformation is applied in the...
Here is a jsfiddle link for anyone who'd like to try it out: https://jsfiddle.net/3jrpatdm/
oh I see, I wasn't aware of this. My use case is that I simply want to call a function whenever my observed array changes (including changes within the elements...
Thank you, I read that and played with those now. My understanding is that both `autorun` and `reaction` track the values that are accessed in their first parameter (effect /...
Yes, that would be very convenient, to just say "I want a callback to be invoked when any value within this observed object changes", and ideally only 1 invocation when...
I read those pages and they seem clear to me. My concern is that my effect is a very heavy function that I only want to be invoked once the...
In this case, I think it matters. The list of items to go through can be in 10s of thousands and for each item the filter array needs to be...