Andrew Varga

Results 22 comments of Andrew Varga

Hi Anton, Thanks for explaining, that makes sense. It seems in most cases this is not a huge problem there is only

Here's a sample scene attached (just open with the GUI and press render): [render_jjl1j5k5.zip](https://github.com/mitsuba-renderer/mitsuba/files/2177049/render_jjl1j5k5.zip) And the screenshot with the problem: ![screen shot 2018-07-09 at 18 14 32](https://user-images.githubusercontent.com/911440/42462640-2328d9f0-83a4-11e8-83f8-745bc6a6ce84.png) And finally, a...

I think, if the UV transformation is applied in the fragment shader, indeed just +1 uniform is required for each texture. But if the UV transformation is applied in the...

Here is a jsfiddle link for anyone who'd like to try it out: https://jsfiddle.net/3jrpatdm/

oh I see, I wasn't aware of this. My use case is that I simply want to call a function whenever my observed array changes (including changes within the elements...

Thank you, I read that and played with those now. My understanding is that both `autorun` and `reaction` track the values that are accessed in their first parameter (effect /...

Yes, that would be very convenient, to just say "I want a callback to be invoked when any value within this observed object changes", and ideally only 1 invocation when...

I read those pages and they seem clear to me. My concern is that my effect is a very heavy function that I only want to be invoked once the...

In this case, I think it matters. The list of items to go through can be in 10s of thousands and for each item the filter array needs to be...