Andrew

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I think simple text description would be fine.

And u think they dont know this? There will be theme support, but it will work without external themes, there is no need to converting anything, u can make any...

@Espionage724 still needs engine integration, at a minimum color & depth buffer & motion vectors, maybe some games would be possible, but still lot of work and very unrealistic, its...

@GreenMan36 Actually it could be doable to provide depth & color buffers, this maybe would provide interesting results, mask is the most irrelevant one. The real challenge would be motion...

I dont know what will happen with blank motion data pushed to FSR 2.0, didn't test it, dont know the result so i will not speculate, either it will work...

And as is said, im unable to test it, so i cant speculate of how much the difference would be, cuz it could be still better than fsr 1.0.

I cant believe it but someone has actually try it, FSR 2.0 with motion vectors disabled and it is absolute disaster https://www.youtube.com/watch?v=PAp3WDzv7W8 So yeah, only way is to get the...

Yes i can and it works, didn't know it was there, but what is the issue if there is already code that sets the window position after saving? It is...

But dual screen users are like 0.1% user base, besides, as and option it would not be forced. I asked where is the code that shows/creates the transfer window, so...