Andrew Nakas

Results 10 comments of Andrew Nakas

ok added bit license

Wow awesome that is really great to hear, which platform? The two scripts that handle actual painting are the dlineManager.cs and PinchDraw.cs on the controller left gameobject. The bulk of...

Wow sounds cool, I've been patiently waiting for a 6dof mobile controller for some time now. I'd love to buy a developer controller if possible when ready as this is...

Also thanks for the SDL porting document. I will write out something like that and add a lot more documentation, when I get closer to v1. I'm definitely hitting this...

Hey David, That's super cool, the whole painting with a 3dof a very interesting problem that I've thought a bit about. I was prototyping it originally for the 3dof daydream...

Hey sorry for late response just seeing this now. Have you tried upgrading arkit on the unity asset store? I pretty sure the old version in the basic github has...

Thanks for the link, I'll get the git ignore and such in place, once I push the latest build, most likly soemtime tonight.

hmm, I just pushed a commit where i updated the git ignore, switch meta files to visable and turned off unity collaborate. Let me know if this works. I was...

Hmm today I also learned that unity change the way sterilization works in 5.5 which means it's not possible to go back and rebuild a project in 5.4 once it...

My apologies on the late reply. Here is a copy of the logcat from the crash. This is with the test scene on unity 5.5. I get the google play...