Andrew Raphael Lukasik
Andrew Raphael Lukasik
### Note : This PR is branched out from #7 PR, so probably better to consider #7 first. It's basically just a single f22b9f47f4eb47518d90434c4ae2818fd48ef08b commit.
I don't have very well informed opinion on this. I know upm can become catastrophic mess sometimes, but idk I find it's workflow manageable so far. But it might be...
Sidenote: One can use VSCode with this project decently well (no debugging tho) after installing [this extension](https://marketplace.visualstudio.com/items?itemName=EliotVU.uc)
I've made a sketch for a system to deal with this [LineStyleUpdateSystem](https://github.com/andrew-raphael-lukasik/ECSLineRenderer/blob/53c3bda/Scripts/Systems/LineStyleUpdateSystem.cs) (part of [this PR](https://github.com/5argon/ECSLineRenderer/pull/10)) It's under-optimal (high-cpu usage), so I made it execute from manual ticks only for...
I experimented with introducing camera rotation, my 2 conclusions are: - Calculate quad mesh **normal from relative camera position** when camera is using **perspective projection** - Calculate quad mesh **normal...
src: https://github.com/andrew-raphael-lukasik/ECSLineRenderer/blob/7ab537e23b266128cc5ad89c1cf5a58936a12d39/Scripts/Systems/LineSegmentTransformSystem.cs
Thanks @ddutchie for reporting this. Fortunately it's really easy to fix and caused by just silly mistake on my part I didn't pickup earlier. Well and it shows why unit...
Hi @aidanwolf. PNGCS is slower because it's designed for "huge images, which one does not want to load fully in memory" ([original readme.txt](https://github.com/leonbloy/pngcs/blob/master/readme.txt)), ie. memory conservation rather than speed. PNGCS...
> Also having this issue. Did async calls ever work? Yes **BUT there is a bug** somewhere and I can't figure out what it is exactly. I can reproduce it...
Original PNGCS is written with this in mind actually. But I've never had the need to expose this feature to Unity. Take a look at [ImageLine.cs](https://github.com/andrew-raphael-lukasik/pngcs/blob/master/Pngcs/ImageLine.cs) - images in PNGCS...