andrew-git

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http://flashgamedistribution.com/fglads/FGLAds.as Added new ads format and events

> > > I too am getting this error with the latest git version, is there a fix available? Unfortunally looks like no, I manually fix sources before converting

Appears even on `for (i in 0 .` `var f : Float = 0.`

When trying to build in Defold I get > /main.lua > The file '/luv.lua' could not be found. In generated main.lua I have: ``` if package.loaded.luv then _hx_luv = _G.require("luv");...

Working now, thanks > You should never have to touch generated files 😉 Yes, I know, temporary solution just to verify where exactly issue and run project. Btw maybe point...

Maybe add something like below to Script class (not sure about naming) for quick access? ``` inline static var selfGo:String = "."; //gameObject / currentGameObject inline static var selfComponent:String =...

> What would be the benefit of that? The user would then write for example `Go.delete(selfGo)` instead of `Go.delete(".")`. I don't see how it's quicker. > > Unless you meant...