andretchen0
andretchen0
Hey @acvigue . Thanks for the feature request. Maybe someone else can help in the meantime, but this sounds like it might fit in well with what I've been working...
@alvarosabu Devtools is no longer part of the core, right? Can this be closed?
Maybe helpful/relevant to this issue: For Cientos, for on-screen demos with snippets, we've been including demos then showing the demo's own code using [VitePress' built-in include syntax](https://vitepress.dev/guide/markdown#import-code-snippets). ## Live docs...
@userquin Sounds good. Good luck!
Reviving this. I agree with @callumacrae that each `useRenderLoop` should have its own state. # StackBlitz [Here's a StackBlitz showcasing the bug.](https://stackblitz.com/edit/tresjs-basic-ukgtuz?file=src%2Fstyle.css) # Context Most uses I've come across of...
Another shared state issue here: #560
> Multiple loops on the scene graph [Moved my reply to the discussion here.](https://github.com/orgs/Tresjs/discussions/578#discussioncomment-8745217)
A related issue of shared state that it would be handy to fix: "elapsed" is shared. The value for "elapsed" starts ticking up whenever the first TresCanvas or subcomponent does...
@garrlker Sure thing! Let me know if there's anything I can help with on #515.
@alvarosabu Devtools is no longer part of the core, right? Can this be closed?