andretchen0
andretchen0
To clarify, for a priest, currently: * the passive ability is "Plasma field" – the top ability * when clicked, it displays the "dash" where a creature can be chosen...
Just to chime in, I think this is worth working on. I've been playing around with the game for a few weeks now now and I was confused by the...
Gotcha. Make sense. > with just a small difference in frame (being frameless usually) I like the idea of making a different (or no) frame for passives.
Any progress on this? Unit tests would be handy for new code. To move the discussion forward, I suggest Jest, simply because it appears to be the most popular testing...
You mentioned you were going to talk to a friend. I don't want to jump the gun; would you accept a PR with Jest or another framework? I've been working...
Great. Will do! Yes, I should have used the "draft" PR button instead. I was having trouble with the automatic linter and TypeScript tests. I think it's ironed out.
Can this be closed [as of this decision?](https://github.com/FreezingMoon/AncientBeast/issues/1587#issuecomment-1623643126)
Nothing against Phaser. I don't mind dropping Vue/Tres/Three.js (or a similar combo) in favor of Phaser, but my vote would be not to blend them. Phaser's a full game engine....
> Once we'll eliminate some of the main bottlenecks of the project, like lack of online multiplayer and lack of bots, I'll be focusing way more on the artwork aspects,...
> Animations are optional for gameplay, MVP stuff should be focus. I see where you're coming from. But I'd love some animations. They really sell a game. > not sure...