andretchen0
andretchen0
> it is only about using the context So it's only for **getting**, right?
Can we use `defineExpose` instead? We're using `defineExpose` for this sort of thing in Cientos and Tres most other places. Is there a reason it won't work here? I do...
Hey @alvarosabu @userquin ! > Rn context is exposed via defineExpose, check the hack Sorry, I wasn't clear earlier. I know that Tres is currently using `defineExpose` to make `context`...
> What's the problem using the default slot If you're responding to me, then [please see my earlier comment.](https://github.com/Tresjs/tres/issues/572#issuecomment-1979739044) > We can also add some logic to render children when...
Imagine each mesh below is visible on screen and not occluded by any other meshes. ```vue ``` What should be in the console when ... * Torus is clicked? *...
Hey @alvarosabu , > * You can pass geometries and materials to a mesh, but not children to a sphere right? Maybe we're talking about different things. I should have...
@garrlker Thanks for the answers and clarifications. That's making sense now. About bubbling events to `Scene`, I think it's really handy. One (useful to me) pattern for DOM events is...
> Those events don't fire unless the pointer is moved, _by default_ Gotcha! Thanks!
Editing to make the thread less noisy: #426. Thanks @Tinoooo .
Related: #527