andretchen0
andretchen0
@alvarosabu @Tinoooo What do you think about expanding the `TresCanvas` props here? https://github.com/Tresjs/tres/blob/43cd1a4a63fc58417ce90c472288883673315a5d/src/components/TresCanvas.vue#L65 My take: I'm completely on board with allowing additional ways for the system to get events. But,...
Closing here. For #789 , we'll use dependency inversion to allow users to supply their own pointer.
Hey @alvarosabu ! I saw that you labelled this as `PR welcome`. Great! I'll be happy to submit a PR eventually. For now, I'm trying to submit issues highlighting rough...
Hey @alvarosabu , As of [7b88bf9](https://github.com/Tresjs/tres/commit/7b88bf972866bfcd77b8e80ef782f4f136ebc0de), the French is different from the others. It has a repeated text/link to the playground, instead of having the text/link to the lab. ![Screenshot...
## Related? This issue maybe pops up with custom shaders and HMR. When doing off-screen rendering using a custom shader, this error is thrown on HMR:
Hey @alvarosabu , This is still an issue with `useLoop` in the latest `v4`, as far as I can see. If you modify the code from the docs like this:...
Hey @alvarosabu , The approach you mention would work for the render phase. But ideally here, this needs to keep a few other things from happening too early. We should...
@ThimoDEV I get the error you mention when testing in Chrome. Firefox throws the error I posted above. I'll update the top-line post to reflect that.
+1 I also like R3F's approach. It's simple and flexible and lets users roll their own loop order. ## Related Issue: #607 Discussion: #578 ## Obstacles It seems to me...
Hey @alvarosabu > @andretchen0 do you think we could do it without a breaking change or it would be better to delay the release and add this to v4? I...