Anders Gidenstam
Anders Gidenstam
Getting a water-ground or ground-water transition to work in FG is tricky. Once you leave solid ground you are in infinitely deep water so as you approach the shore one...
Even with a ramp it is not so easy to get out of the water... http://www.gidenstam.org/users/anders/FlightGear/screenshots/fgfs-c172p-321.jpg Apparently (but not surprisingly) the ground intersection code seems to stop with the first...
If you want to try the slipway/ramp in the picture above, it will appear in terrasync scenery shortly (I think ~noon UTC). To start on the slipway use --lat=57.70266 --lon=11.78678...
I'd say the beaching aspect is still relevant but will probably need some adjustment in JSBSim's ground callback code to work. I have not yet checked if it is possible...
@dany93 @legoboyvdlp The ESGB slipway is here: --lat=57.70266 --lon=11.78678 --heading=135 (And also 7 posts up..)
@gilbertohasnofb I think the problems with ground-water and water-ground transitions described here still remain. I have not yet have the time to look into the ground cache in FG and...
My time constraints and priorities are likely to prevent me. I did add a dual control setup to the c172p once ( http://www.gidenstam.org/FlightGear/DualControl/ ) but it is far from complete...
Hi Bertrand, It is some years since a last looked at this code (seems to be in 2008), but I'm not sure the computation of the delta pressure at the...
Hi, Take a look at the Short_S23 too. It has 4 engines and supports 3 different fuel tank configurations (1 tank per wing; 2 tanks per wing; 3 tanks per...
Don't forget: 3. The validation file probably assumes the XML sections in some particular order (first the engines, then all systems or similar), which is not what the binary did...