Andrzej Kilijański
Andrzej Kilijański
New physics available from editor and other improvements :) ## API Design Rigid body and colliders are now behaviors. They can be simply added to `TCastleTransform` or its descendant in...
This PR adds new shadow volumes algorithms compatible wit OpenGL ES (works on mobile phones). Don't merge it now to master (a lot of code duplication for testing). ### Current...
Before this PR, when you set `TCastleTransform.Exists` to `False` assigned `TRigidBody` still exists. So this makes very funny bugs;) Before this PR you need set two `Exists` to `False`: ```...
Because our current navigation system is quite difficult to modify. We were looking for a way to add navigation that would be, on the one hand, quick to add and,...
Hi, After creating `TKraftConstraintJointGrab` and changing world point by SetWorldPoint() I need to add SetToAwake() to body start moving. Is it a bug or design decision ?
This PR add basic TCastleTerrain edit suport for our editor: ![obraz](https://github.com/castle-engine/castle-engine/assets/18555708/2a2a6901-b7af-45e5-b3dc-a27fbaea93d5) With it you can: - raise terrain - lower terrain - level terrain - change heightmap size - save...