Tommy Walton

Results 11 comments of Tommy Walton

@roywang91 Which branch/commit of the engine are you working with? There is a similar issue, https://github.com/o3de/o3de/issues/3037, which is fixed in the development branch, but that fix is not in the...

I'm working on a fix now. We should be able to use the aabb from the model, but there is an issue that's causing the original model aabb to be...

This is fixed in stabilization with https://github.com/o3de/o3de/pull/12286, and should be fixed in development after the next stabilization->development merge.

Do you see the same tearing artifact if you create a level and set up an entity with an actor component and set the model/animation directly on the component, instead...

Draw order isn't quite enough here. You can draw the (let's assume) gun/hands in any order. Whether it comes first or second, if a wall is also drawn that covers...

@MoMoPF Your intuition is correct - they are writing to the same big buffer, but they are not overlapping so they can be executed in parallel. The barrier at the...

I haven't tried turning DRED off, but what you observed is expected. The driver issue is independent of DRED. The driver issue is an issue that occurs when taking GPU...

This is by design. Culling is part of the RPI, so it doesn't exist in RHI-only samples.

I'm seeing two new failures in this test that were not originally reported. Reflection Probe visualization: ![ReflectionProbeVisualization](https://user-images.githubusercontent.com/82672795/228075852-e71ed430-92e4-4b8b-af21-adb3684c37d0.PNG) And also the enhanced transparent on the low end pipeline. This one was...

> I'd suggest creating an **Authoring wrinkle masks** section, and moving **File extension** and **File properties** under it. > > Having a **Setting up wrinkle masks** and an **Authoring wrinkle...