Amy
Amy
There's a bug somewhere in the pos/size handling for working out UI element positioning. This is messed up: ``` window "wingetwindow" elem "wingetwindow" type = MAIN size = 200x180 title...
probably wouldn't be that hard to do, but not trivial.
https://www.byond.com/forum/post/2923118 ``` /image/subtype alpha = 100 /proc/main() var/image/subtype/a = new /image/subtype var/image/subtype/b = new /image/subtype("test_arg") world.log
On Linux, launching the launcher with a URI to connect to a server closes the launcher when the client exits. On Windows the launcher is left running. For my usecase...
OpenDream needs it for checking file hashes in the DM `browse_rsc()` cache.
``` #define BLOODSUCKER_RESTRICTED_SPECIES list( \ /datum/species/synthetic, \ /datum/species/plasmaman, \ /datum/species/shadow/nightmare, \ /datum/species/abductor, \ /datum/species/android, \ /datum/species/golem, \ /datum/species/shadow, \ /datum/species/skeleton, \ /datum/species/zombie, \ /datum/species/mutant, \ /datum/species/dullahan \ ) \ /thing/stuff...
Works fine on local, but join the server and it looks like this:  I assume it's something to do with appearance churn under load? I have not debugged though.
Tried to attack another player with a crowbar, just clicked the floor instead
When applied to goon's singularity the effect is what you'd expect from a rotation.  I'm slightly suspicious that this might be an instance of the flipping from ping-pong rendering...
