amylaar
amylaar
I also have a Dell D830 and a Lenovo T410 which are affected. Which is a shame, because they have bigger and higher resolution displays than my laptops that support...
How about we give an excuse in the lore for Naev being a 2D-game? Namely, we could say that hypergates can only exist in a plane that happens to intersect...
While the radar is an annoyance most of the times, it is a lifesaver when you are pursuing a pirate outside of the range of the system overlay screen.
> I think it shouldn't involve landing at all. Making it involve disabling a vulnerable ship seems more reasonable. And that would avoid the weirdness you're talking about. I thought...
> Fun story! > I can see the argument for an additional prompt based on this experience. > On the other hand, what about aborting the mission from the info...
> I think that might work, and I would see no reason to make that stop working in the future. (The reason this trick would work is because technically speaking,...
Considering each faction keeps track of standing separately, I think each faction should have their own cap, and the location-unspecific missions should have per-faction variables/tags (or array elements). Maybe a...
> It's a bit tricky since CPU is basically a hard limit (you only want to have just enough CPU and anything left over is "lost"), while energy/mass are soft...
On Sun, 20 Mar 2022 at 08:04, PhoenixRiver ***@***.***> wrote: > You've a good point there @bobbens , that is > exactly what stealth mode does I guess but I...
> I'd be tempted to see if I could also make a ship using afterburner immediately detected by all ships in the system and for a short while after stopping...