Ælla Chiana Moskopp
Ælla Chiana Moskopp
It seems to me that the behaviour of upcasting results with a `polymorphic_ctype_id` that does not match the expected `self_model_class_id` was intentionally introduced in commit 58c4f6f69760a1cb1b12d4c9ec77bf0f832c1653. I have no idea...
@d3zd3z I have added HSM support to imgtool.py using Nitrokey HSM: https://github.com/grandcentrix/mcuboot/commits/nitrokey-hsm-support **Edit**: Please explain what would need to be changed to upstream this.
> The only thing that stands out to me is the searching all of "/usr" for the hsm library. The directory can be quite large, and there is no particular...
> #1329 provides some of what is needed for this, especially when those making images don't have direct access to the key. I doubt that #1329 is useful for me....
I think https://github.com/OpenHV/OpenHV/commit/c56e39a68f0cc2e042f945112fa5f0a524901ad5 looks a lot like the game has to suffer because of engine limitations. Having a wrong cursor is annoying – but not being able to move pods...
Compare this to OpenRA Mammoth tanks, which do use their main guns despite having rockets.
> The "issue" is that the transport stops going closer to a target when any of it's passengers is in firing range. Suggestion: Stop moving when _all_ passengers are in...
It seems that for reproduction the map needs to be big. On a 64×64 map, I could not reproduce this. On a 128×128 map, I could reproduce this the following...
Is it possible to turn off the AI money/cost cheating while keeping the rest? Both of those features make it quite difficult to starve enemies of resources.
> For money/cost AI-only cheats, the game should limit itself to strictly relying on Mods.Cnc.ResourcePurifier traits anyway. Excuse me, what does this mean in practical terms?