Johan Lövgren
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Johan Lövgren
I've just encountered this problem too. Leading to some glitchiness in the audio. I found the relevant part in `ndk::audio` which is what `cpal` calls into. ```rust pub fn buffer_capacity_in_frames(self,...
some hours later & I found the answer to this [android has a low latency mode](https://developer.android.com/games/sdk/oboe/low-latency-audio#low_latency_mode) but it needs to explicitly requested `ndk::audio` has the option to do so in...