bracket-lib
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The Roguelike Toolkit (RLTK), implemented for Rust.
Following the Hands On Rust's first chapter, I implemented the "Flappy Dragon" game. After that I followed this post https://hands-on-rust.com/2021/02/08/from-flappy-dragon-to-flappy-bonus/ to improve it, obtaining this: https://gist.github.com/nicolaracco/18d6ed34571f8f4cf4a42b39457f38a1 But I noticed that...
This is possibly me not understanding or doing something wrong. I am using the fancy console. In my code I have a condition that determines if a glyph is rendered....
I tried your example at `bracket-lib/bracket-terminal/examples/sprites.rs` and changed it to use the same sprite a second time but with grayscale. Unfortunately trying to use the second SpriteConsole does not work...
With Bevy becoming increasingly popular, I thought we could add it to the component tree like specs I chose TableStorage as the default storage type. Sparse-set is also available (https://bevy-cheatbook.github.io/patterns/component-storage.html#table-storage)...
I used `threaded` feature and it threw some errors so this is removing the duplicated function. There is also a missing function `build_parallel_weighted`
I wanted to break another issue instead of tacking onto the old one: I actually think that issue should probably be closed since 0.8 dropped. To start off, I am...
On some lines there are gaps or the renderer renders too much of the next tile, I don't know how to describe this:  (first line in the log and...
Is it possible to pass into BTerm canvas or gl context provided by external source ? Use case would be to include the RLTK game loop inside Yew component which...
I ran into a problem while developing the game. The library does not support Cyrillic.