Amar
Amar
Just want to add the application name is "tvmagicvr"
Yes, It was a 32 bit build. I'm using Unity's standard shaders, no URP/HDRP. Really cant figure out why it seems to be working in editor (although with an added...
@1runeberg It was already disabled when making that build.  Just wanted to add that I also tried completely removing the Oculus plugin through the plugin manager.
Hey, sorry for the delay. Tried with an empty scene, just two cubes as controllers and camera, same result. [SteamVR-2020-05-19-PM_05_12_14.txt](https://github.com/ValveSoftware/steamvr_unity_plugin/files/4651781/SteamVR-2020-05-19-PM_05_12_14.txt) [Player-prev.log](https://github.com/ValveSoftware/steamvr_unity_plugin/files/4651793/Player-prev.log)
Hey @1runeberg Could you share a configuration with which you've been able to build successfully?
> Hey @amartainment > I had also faced a similar build issue with this OpenVR XR plugin which used to not load my game in the HMD and used to...
@KenLange314 that's awesome! I'll try it out and see if it works for me as well. Additionally, just wanted to check which headset you're testing with? Is the offset present...