sprite-sheet-packer
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Optimize polygon packing
@amakaseev could you take a look at optimizing the polygon packing algorithn. It's really slow at the moment
Increasing the step value from 5 to 20 improves time a lot and only generates a slightly bigger atlas.
it is possible to try to set a step depending on the volume of sprites...
also profiling to measure the slowest place and to try to optimize it