Amadeus Demarzi

Results 40 comments of Amadeus Demarzi

I’m old school, I don’t use neovim, but thanks for the pointers on ftplugins, I’ll poke around on it! Thanks!

Ahh yup, that seems to fix! Is there any possibility to get that filetype supported out of the box though? I know some other plugins support `typescript.tsx`, but I understand...

The decision was mostly because it felt like the more`correct` naming convention: * The JavaScript syntax support uses the convention javascript.jsx * The typescript equivalent would be .tsx * The...

I've done a bit more digging, and I think I figured out why performance is so slow on large buffers. This line: https://github.com/prabirshrestha/asyncomplete-buffer.vim/blob/master/autoload/asyncomplete/sources/buffer.vim#L56 I think the objects are never equal...

Another example I've found that seems to cause a massive freeze - is typing out a block comment in css or js: `/**` and when typing that final `/` it...

I can confirm that performance is quite slow, also on Vim 7.4, with patches 1-7.

Here's an included snippet that will show the error: ``` css @media screen { .someClass { display:none; } } ```

The preferred way to do this would be to subclass Game, like so: ``` js var MyGame = function(){ Phaser.Game.apply(this, arguments); }; MyGame.prototype = Object.create(Phaser.Game.prototype); MyGame.prototype.setUpRenderer = function(){ // =======================...

@walkandre You're right, I herped a derp there. You just have to pass in an object to the Phaser.Game instantiation with a `canvasID:'canvas'`

I really need to NOT write github comments while multitasking and after I just woke up... I guess I was right after all.