amade-w
amade-w
I rather feel that'd be more of an overseer's failure to supply enough high-value meals or for having poor stockpile layout. I was guilty of this by letting low-value meals...
> In general older squads get "first pick" at new equipment. However, since it appears to prefer most recently created stacks of arrows, perhaps the issues are coming from the...
Okay, I think I've solved the issue of assigning new bolts to units. I finally got green ammo icons on all 20 marksdwarves! https://drive.google.com/file/d/1VBZ0tygVLZrNxABnFsfXaA40_Prejm_c/view?usp=drive_link There are two things I did...
After yet even more testing I've found that replacing bolt assignments for a squad (not individual units) works best when the game hasn't paired any existing bolt assignments to individual...
It could include checks to make sure that the death _logically_ ought to have been discovered as it would've been if it were a citizen's corpse, e.g. check if killed...
I just found out that setting `incident.flags.discovered` to `true` for certain creatures will make the game automatically assign a tomb for them if available. As far as I can tell...
I already have a script that prints out a summary for offpsring producing livestock. But that only covers livestock, not sentients. And the report is console only, it doesn't show...
Worth remembering that a "stack" isn't necessarily always vertical. I've got a mist generator where most of the pump stack is vertical, but the ones at the top and bottom...
You could achieve the same effect by painting a burrow to cover only that single tile and then invoking `-i ` as part of its argument. Similarly, you could use...
Also, rather than use the keyboard cursor, I think it'd be easier to just get the tile position from one of the items. So, run the command while having one...