altrisi
altrisi
> Found an issue, if you drown the head will pop, and bye items. Actually, the head will keep some grave data, so if you place it and right click/break...
Yes in order to stack them (in case they stack in the inventory), not in order to have them stacked (just like the current stackableShulkerBoxes from main Carpet).
Assuming you want to get these into the repo: You should make a Pull Request, that's the way github works for suggesting changes to files in the repo.
Just realized there's some bounding issues here where I bind some Value constants, I'll fix that later.
Will rebase this on top of 1581, maybe after that's merged, and will change setAnyVar and try to remove undef as a `Value` at the same time.
Actually this should be changed to ensure it can't happen. Dispensers were able to place command blocks since 1.8.0, but the feature was removed in 1.8.6 for security reasons (see...
From a very quick look (also don't know a lot about this code) I think this is supposed to be happening in the `syncPlayerInventory` call, maybe it's that what isn't...
Wondering if it'd be nicer to instead have the `renewableIce` rule taking a number argument instead (it'd have to be a string for backwards compat, with `true` being 3 and...
That's not true. Handling of middle click is actually server-sided. See gnembon's comment in gnembon/fabric-carpet#557 (unless I didn't understand it). But yeah, this would probably be an issue for gnembon/fabric-carpet...
Carpet doesn't usually do backports, I don't think it should be tbh, it'd likely not even be released.