altv-issues
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Issues and roadmap for alt:V project
### Description of the problem `[09:26:30][Error] [V8] Exception at core:client/systems/handling.js:87 [09:26:30][Error] const handling = alt.HandlingData.getForHandlingName(vehicle.handling.handlingN... [09:26:30][Error] Error: Failed to convert argument 1 to uint32 at client/systems/handling.js:87:36` ### Reproduction steps `alt.on("enteredVehicle",...
### Description of the problem Bonjour! Please give us the option to declare a server as multi-language. A lot players are not reading the server tags and just skip to...
### Description of the problem Currently the only reason provided to playerDisconnect event is "timed out". This doesn't really help, since it's always the same value. What if after updating...
### Description of the problem After 6 tps (1 Player) out and in streaming range. SavedPosition is by vehicle spawn S = SavedPosition C = CurrentPosition X S: 1020.738525390625 C:...
### Description of the problem I would like to be able to specify a target Entity when initializing a WebView rendering on an object. The ideal example would be a...
**Suggestion** It would be sometimes useful to have these events not just serverside **Use cases** Sometimes few things neeeds to be executed only on client and it doesnt really make...
### Description of the problem Creating smooth webview transitions is not that easy, therefore something like `native.doScreenFadeOut(1000);` for webviews would be great. ``` //Adds smooth transition native.doScreenFadeOut(1000); webview.FadeOut(1000); ``` This...
**Client/server version** `Build #2.1-dev32, branch dev` **Current behavior** Using the new clientside getters returns a placeholder value and shows a warning about them not being implemented in the CPP SDK....
### Description of the problem since the alt:V 16 before update car tuning looked like this with 7 1 - hood, 10 3 - roof:  And now it looks...
### Description of the problem I have been trying to stream an additional vehicle mod for the vanilla vehicle "rhinehart". I created a rpf file and added the new vehicleMod...