Alfredo
Alfredo
You can do your own floor calibration by modifying the function "GetSmoothedTrackerTransform" of the MMVR_PlayerPawn_BP blueprint. Just add a vector in the Z direction with a magnitude matching the negative...
The [latest](https://github.com/carson-katri/geometry-script/pull/30) merge has breaking changes due to moving from Blender 3.6 -> 4.0. For Blender 3.6 you can download the [previous](https://github.com/carson-katri/geometry-script/tree/63a75169059f683a31d340fd96a80c17f9645a5e) version.
@carson-katri Hmm... how about something like this in `tree.py`? ```python def check_version(min_major, min_minor, min_patch): major, minor, patch = bpy.app.version if (major, minor, patch) < (min_major, min_minor, min_patch): raise Exception(f"Your Blender...
@carson-katri Ah yep I initially tried to do a bit of monkey patching for backwards compatibility but the bpy.types.GeometryNodeTree class appears to have a read only __ slots __ attribute...
[NodeTree Script](https://github.com/alphadito/nodetree_script) is an extension of Geometry Script to support Geometry, Shader, Compositor, and Texture NodeTrees. It also happens to refactor a bit of the core code, basically, breaking down...
Ah ok I just got it running on my Intel Mac with blender 3.6 but had to push up a couple of fixes. Can you try again? Also make sure...
I'll probably work on it separately for the time being... but anyone is welcome to merge back any part of it.
Here's how I tackle this: In Blender I have a 'Text Editor' area opened to a 'reload.py' file. After making some edits to the modules which contain tree definitions you...
Make sure the geometry script add-on folder is called 'geometry_script'. This will ensure that the correct state module is used instead of relying on `__init __.py` to [manually set](https://github.com/carson-katri/geometry-script/blob/6952ec507a6d0909d8ca1e49b1249c78b9c48cd4/__init__.py#L16) `sys.modules`...