almeath
almeath
@kcgen, thanks for that suggestion. I built again under Meson without hiDPI support, and then conducted some tests with Chris's 3D benchmark. All variations of DOSBox used the following 'standard'...
@kcgen , I have isolated the cause. It is nothing to do with Staging builds per se, but rather how it responds to what I was using as the default...
Yes, I will get some logs together soon as possible. I am definitely keen to pinpoint exactly what is going on here. I edited my post above, noting that whatever...
I've done some further careful testing of a series of shaders in 0.79.1 (Meson), 0.80.0 (Meson) and 0.77.1 (Homebrew). Firstly, I can confirm that only the "crt-lottes.tweaked.glsl" shader is causing...
I wish I could test 0.78 but I currently cannot get it to build from source. It gives me a linking error, all of a sudden (just like the failed...
I tried the above suggestion (-Ddefault_library=shared) with the 0.78 source, but it still results in a build error: ``` [217/268] Linking target dosbox FAILED: dosbox c++ -o dosbox dosbox.p/meson-generated_.._version.cpp.o dosbox.p/src_main.cpp.o...
> > The code can be modified pre-build to ensure that save files are stored by default inside your game boxes (rather than in the Application Support folder). That way,...
Thanks, that would definitely be helpful.