Almar Klein
Almar Klein
Topics: * [x] Installation. * [ ] Explain getting started / minimal example. * [ ] Explain world objects, materials, geometries. * [x] Explain running in Jupyter. * [ ]...
* [x] The `BufferWrapper` can probably just store the `usage` parameter, and let the renderer set a sensible default value when the gpu buffer is created. * [x] Do we...
Also applies to volume slice. * [ ] Colormap * [ ] Data map
In #71 we added the ability to add post-processing effects to the rendered image. ```py renderer.post_processing_steps.append(NoisyPostProcessingStep(renderer.device)) ``` We should give this API some more thought. Maybe alternatives work better. One...
FXAA is an antialiasing technique that smoothes an image along the direction of the edge. It is very cheap (performance-wise) and gives moderate results. Can be nice to combine with...
MSAA is an anti-aliasing technique that simply can be turned on in wgpu by telling it to use more samples. At the moment this does not work yet. I can...
* [x] Dashing. * [x] Validation examples! * [x] Remove overlap in corners, visible for semitransparent lines. (Note that for sharp corners there will always be overlap.) * [x] Depth...
This adds support for clear_buffer, but I only just submitted a PR to wgpu-native to support it there, so we'll need to wait for the next release to enable it....
Recently, wgpu-native got support to get an XCB surface. Not sure how to do things from glfw/qt.