Almar Klein

Results 295 issues of Almar Klein

The basics for volume rendering was implemented in #177. What styles/methods/modes do we want more? Inspiration: * https://github.com/almarklein/visvis/wiki/example_volumeRenderStyles * https://vispy.org/api/vispy.visuals.volume.html#vispy.visuals.volume.VolumeVisual.method Modes: * [x] maximum intensity projection (MIP) #177 * [...

enhancement

Once we have text (#20) we can think about supporting plot-like visualizations. Some things that we'd need: * Logic to determine the ticks. * Grids (infinite, showing lines and sublines...

discussion

Complete as in all public classes, methods, and properties have a docstring that is complete. Let's track per subpackage: * [ ] cameras * [ ] controls * [ ]...

enhancement
help wanted

* [ ] Implemented as scene nodes so they can be oriented relative to scene elements * [ ] All materials that are affected by light should behave consistently, maybe...

And how they clip withing that line-segment / point.

good first issue
docs

* Could make more use of caching in the renderer. There are some todo's indicating possible locations. * We could re-use the command queue instead of recording it on each...

Proposing to add something like `geometry.face_colors` that specifies a color for each triangle (as defined by the indices). Implementing per-face colors is normally not trivial, but because of how we...

A material with a standardized set of properties and behavior. See https://threejs.org/docs/#api/en/materials/MeshStandardMaterial

As our examples grow they becomes a bit harder to navigate. Might be good to think about organizing them better. Maybe a (max 1 layer deep) dir structure, or just...

good first issue

Wgpu-py has an offscreen canvas that allows one to `draw()` and then get the result as a numpy array. This is intended for testing or automation where you don't want...

enhancement