Almar Klein

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Just saw this: https://twitter.com/tha_rami/status/1524448087581806592

Okay, let's write out what we need for rendering: * A texture for the atlas (this one is global to the device/application). * A buffer with texcoords, or maybe just...

I added two more alternatives in the top post. I like alternative 4, and I have a feeling you might too :)

There is a use-case that our current API choice does not really support. Consider a piece of text that changes quickly (e.g. an FPS counter), or pieces of text that...

Because right now we don't have a way to change the text. We can only create new geometry. That can be wrapped into a new Text object, or attached to...

My point is that with the API that we've come up with so far does not allow updating the text anywhere :) A solution could indeed be to make this...

Nice! > Can we make our offscreen software rendering story just as accessible Yes! Though the topic of offscreen does not really relate to software rendering, so I don't follow...

I added: 8. Allow users to change the shader of an existing material for custom visualizations? Strictly speaking we don't need to support this, but it would be *very* interesting,...

> I'm also glad we already thought about the API in advance Me too. That's what made it possible to just implement the whole thing with stub rectangles. Now it's...

Progress on atlas and reading the atlas texture in the shader. The positioning needs some work :)