Almar Klein
Almar Klein
We do tests in wgpu (https://github.com/pygfx/wgpu-py/tree/main/tests_mem) to make sure that the corresponding buffers in wgpu-core are released. Have you also tried: ```py p = psutil.Process() mem_used_by_process = p.memory_info().rss ``` From...
You can add these lines: ```py import wgpu wgpu.diagnostics.object_counts.print_report() wgpu.diagnostics.wgpu_native_counts.print_report() ``` When I run it after the last `doit()`, it looks clean (no buffers in wgpu or wgpu-native.
> Reported memory does not include buffer/texture data. It means that the mem column represents the memory used for having storing the buffer objects, but not for the data inside...
> Is the next step to recreate this code in rust to post it upstream? Maybe wait until we use the new wgpu-native, since if it's a leak, it may...
The problem is that the the cumulative distance is sampled at the index of the node that closes the loop. I took an attempt to fix it, but its more...
Hi, thanks for reporting this! Reading [this](https://github.com/orgs/pyinstaller/discussions/6316) it could be related to the minimal os version required by Python or PySide. Although MacOS 12.7 is not *that* old ... Another...
Glad that it works! Ideally, the binaries should just work too, but they don't always, apparently. Unfortunately, these issues are a pain to debug (because I cannot always reproduce them).
Not sure if this covers your-use case, but the camera does have a zoom/peek feature, that by default is bound to mouse4 in all controllers. So you need a mouse...
> Its not as "cool/unique" as the non-linear magnifying effect. True that. IIRC Luke Campagnola made that one. I would have to look into the code to know how it...