Allen guo

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About this issue `|| mProgress==BUILD_FINISHED` Is it necessary? because in some places buildStep doesn't commit right away ```cpp void SceneQueryManager::sceneQueryBuildStep(PruningIndex::Enum index) { PX_PROFILE_ZONE("SceneQuery.sceneQueryBuildStep", mScene.getContextId()); if (mPrunerExt[index].pruner() && mPrunerExt[index].type() == PxPruningStructureType::eDYNAMIC_AABB_TREE)...

@PierreTerdiman Reference [francis-page](https://github.com/francis-page) example,add the code to the sceneDesc Settings: `sceneDesc.sceneQueryUpdateMode = PxSceneQueryUpdateMode::eBUILD_ENABLED_COMMIT_DISABLED;` This problem still exists. because in buildStep,BUILD_FINISHED state not commit right away ``` void SceneQueryManager::afterSync(PxSceneQueryUpdateMode::Enum updateMode) {...

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