Allan MacKinnon
Allan MacKinnon
It's unclear in the Project>Options>General settings and the documentation if Vulkan GLSL and compute shaders are supported. As a result, a `layout(push_constant) uniform { ... }` produces a compilation error.
Is the GL_EXT_subgroupuniform_qualifier extension implemented?
https://github.com/NervanaSystems/maxas/wiki/SGEMM 
"Desciption" → "Description" https://github.com/KhronosGroup/GLSL/blob/a27d36df7631734f0aec4053db54095cf2defe55/extensions/ext/GL_EXT_shader_explicit_arithmetic_types.txt#L1031
The `GL_KHR_vulkan_glsl` extension says that initial state of compilation (for buffers) is equivalent to: ``` layout(std430, column_major) buffer; ``` Yet the `align()` qualifier appears to be ignored when `std430` does...
Here are a number of issues I observed when powering the Wireless Tracker with USB-C and _no battery_. - After "**turning off screen**" is logged, `VEXT` drops to 1.48V instead...