Sergey Alyaev
Sergey Alyaev
One cool idea for procedural terrain generation would be different geologic layers that affect the steering bias. So when you're in a "hard" layer, maybe it doesn't turn as sharply...
License
I would like to use your initial demo as part of my research. What are the License and the best way to cite your original project?
Love this! It would be cool to have the "boulders" integrate more with the layers so that they feel more realistic? Some other ideas are: * Different layers alter "randomness"...
Bug?
for (let i = 0; i < 12; i++) { ... } We are assigning only 12 out of 13 tiles...