Directional-Boring
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Using terrain layers to change the simulation behaviour
One cool idea for procedural terrain generation would be different geologic layers that affect the steering bias. So when you're in a "hard" layer, maybe it doesn't turn as sharply (and so on). It could be a color lookup like the collision detection.
Originally posted by @gradyh in https://github.com/CodingTrain/Directional-Boring/issues/2#issuecomment-1172479254