alicesaidhi
alicesaidhi
Roblox allows passing in multiple CFrame's or Vector3's in functions that convert these into either World space or Object space. This commit fixes the types to properly reflect that behavior...
 fixes a bug where a effect calling batch would result in a recursive queue flush due to it...
cen please
Currently, it's not allowed to nest functions when updating children. Following code would error: ```luau create "Frame" { indexes(t, function(name) return show(s, function() return create "Frame" { Name = name...
This is necessary to implement certain features like `context`'s and potentially open the door for debugging tools for vide. I personally propose exposing functions to get the following data: -...
similar to root but the scope is owned by a sibling. i need to implement my own `indexes` and `values` functions so i can properly transition out
This PR implements two release workflows. `build.yml` contains a workflow that will build a build.rbxm and add it to the latest github release. `wallypesde.yml` contains a workflow that will publish...