alicanyimaz

Results 2 comments of alicanyimaz

Here is my solution change UnityPlayerUtils.swift -> createPlayer function func createPlayer(completed: @escaping (_ view: UIView?) -> Void) { if self.unityIsInitiallized() && self._isUnityReady { completed(controller?.rootView) return } DispatchQueue.main.asyncAfter(deadline: .now() + 1)...

pod 'FBSDKCoreKit', '~> 16.0' pod 'FBSDKCoreKit_Basics', '~> 16.0' pod 'FBSDKGamingServicesKit', '~> 16.0' pod 'FBSDKLoginKit', '~> 16.0' pod 'FBSDKShareKit', '~> 16.0' pod 'Firebase/Auth', '10.6.0' pod 'Firebase/Core', '10.6.0' pod 'Firebase/Firestore', '10.6.0' pod...