GodotPhoenixChannels
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GDScript and Godot client for real-time Phoenix Framework Channels
The demo implemented with #16 showcases the features of the library, but not exactly a game.
What do you think is required before this can be published to the Godot AssetLib? I'm happy to help if you'd like someone to add unit tests to what is...
- "void" functions - The parameters of some functions do not have declared types yet
The code in [branch 4.0](https://github.com/alfredbaudisch/GodotPhoenixChannels/tree/4.0) has formatting/styling inconsistencies, like parameter commas without spacing added by the Godot 4.0 project converter: https://github.com/alfredbaudisch/GodotPhoenixChannels/blob/4.0/Phoenix/Scripts/Channel.gd#L45: `func _init(socket,topic : String,params : Dictionary = {},presence =...