Alex TD

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> no whitespace after if/while/ I am wondering what chunks this is referring to.

I went ahead and gathered a few thoughts into a little update - a RoutePlan class, to be used any time DistanceMap was used with a destination. It uses DistanceMap...

Hello this is now updated. ### New UI icons and tooltips: ![image](https://user-images.githubusercontent.com/101399/195453186-69ae32e9-d7f0-42f7-8cdd-b75a88098e5f.png) ![image](https://user-images.githubusercontent.com/101399/195453256-e164de65-1db8-4009-8327-98544505747d.png) ![image](https://user-images.githubusercontent.com/101399/195453506-27f04e06-3c1f-42aa-8375-e4abcb527de9.png) ![image](https://user-images.githubusercontent.com/101399/195453544-a755d9bd-51d8-4c40-908e-5b6d4aafab99.png) ### Addressed issues Added an "apparent payment" attribute to missions for missions whose actual payment...

Hmm hm can I get a link to a mod that has this problem so I can look at it Though gee, maybe I overlooked it and already tested with...

So everything would be fine to collect that walled-off resource, but somewhere along the way `IsGoodStoreCell` checks if the storage DESTINATION is reachable from the ITEM, not from the CARRIER....

Hm good to know. Also had an issue with wide doors creating hidden things in the way.

Hiho hello, I am back and have re-merged this into my original branch @ https://github.com/alextd/endless-sky/tree/overhaul-distance-map. A few more merge conflicts handled. (Though noticeably the main reason for this branch's changes,...

Taking a look tonight...

Took a nice long delay but I got this up to latest master. I think I'll reopen the original PR using my branch: #6940