Alexey Tselousov
Alexey Tselousov
I can implement this at some point, but this has to be one of the top priorities, has a big impact on macos users and gamers and hasn't been addressed...
Ok I tried changing renderer_mtl.mm and there were random frame drops for some reason and I honestly don't want to invest more time into this, maybe drawables were being discarded...
is nobody going to merge? seems pretty serious. I think when the user calls wait for the gpu work to finish, they don't expect it to busy loop on apple...
ok, good I just want people to be aware that these issues exist in the metal implementation and it won't pass app store review for example. The max frames in...
yeah, I'm going to be honest. syntax highlighting doesn't work in .mm files on clion so I don't see anything
> Apologies for the lack of review, I've been very busy and haven't had an opportunity to test this. > > > it won't pass app store review for example....
I'm making a game engine wrapper around SDL3gpu and imgui, and I have a function set_target_window() to render onto a second window so the correct approach would be to shut...
I'm trying to use imgui across multiple windows, the windows have completely different content. Well not me personally, but my game engine api that has a window class, so the...
I'll need to do some more testing, few apps get this right. chrome gets it, if you go to https://www.w3schools.com/howto/howto_js_draggable.asp you can see it follows your mouse, unlike blender where...
damn, how do you add symbols to the sdl api? I can modify the existing functions but I can't add new symbols for the life of me, it's not linking...