Alex
Alex
Tested with v0.18.0. Memory usage now seems lower, but is still north of 3 GB. And CPU usage is now ~35% instead of 200%, except when walking around in FPS...
The thread count slowly increases over time. Is it possible Unity is leaking threads? Or that AV is leaking some Unity resource that causes it to spawn more threads over...
Given that a 3x3 embark of 48x48 tiles each corresponds to a 9x9 chunk Minecraft area, and I can easily render that well above 60 fps, the sluggishness isn't intrinsic...
It was strange because, until I had descended to this level, Armok Vision was rendering layers very fast as I moved to them, and when I ascended again they still...
This happens even easier in v0.18.0. Descending just 1 or 2 ladders causes me to fall out of the world.
Could you merge blocks together & generate meshes over groups of them, similar to a Minecraft-style [greedy meshing](https://0fps.net/2012/06/30/meshing-in-a-minecraft-game/) [algorithm](https://0fps.net/2012/07/07/meshing-minecraft-part-2/)? For example, most of the floors are probably overdrawn if you're...
Title should be changed to "high latency." FWIW I do experience sluggishness as well, and barely get a few frames per second despite decent hardware, "Fastest" graphics, only 1680x1050 game...
Maybe a 24x24 area? It also happens in FPS mode, though after several minutes in a particular area the framerate increases to ~10/s, around the time AV's CPU usage drops...
My parameters are 5 up, 4 side, and 5 down. In FPS mode, if I descend a ladder more than about 6 layers below the layer I began on, Armok...
Seems to be any time I descend far enough from where I spawn, but I only have one staircase so it's hard to compare. Could be a platform-specific issue. Do...