Alex
Alex
Also is it intended that the camera doesn't unfollow when switching to FPS mode & walking around, but only unfollows with wasd in god mode?
Hah well there's more where that came from. Also in `Assets/Scripts/MapGen/GameMap.cs`, near line 1542, is there any reason for the `posZ != dfPos.z + 1` test? Why not just constitutively...
Note that hitting `F` in FPS mode (i.e. enabling follow) moves the section of the map rendered to where the DF screen is showing, without moving the FPS camera. This...
Key problem is that after dragging a single slider, the mouse is hidden again. AV should have a separate state when the menu is visible.
Still present in 0.19.1.
The principle problem seems to be that AV doesn't stop tracking the mouse in FPS mode when the options are shown. Though the cursor is visible (until an option is...
This happens to me as well. Could it be a bug in an old Unity version? Moreover, switching to FPS view when this is happening causes me to fall through...
It's always a few Z layers above (and maybe below) where you spawn in FPS mode. And layers above the missing Z layers always spawn (notice the tops of the...
Yes, it just happened to me about a week ago in 0.18.0. I'm waiting to test a build that includes the new update timers, to see if it's due to...
I may have found the problem. Does AV *always* render based on where the FPS camera is in FPS mode? I can't always replicate it, but after cutting my "Draw...