Aleksandr Pezikov
Aleksandr Pezikov
Is there any decision for this problem?
@raub, I've checked - it doesn't work on my Mac. When I try to run `node brush.js`, I see an error: ``` GLFW Error 65542: NSGL: OpenGL ES is not...
@raub , no I see the next in the console: ``` THREE.WebGLProgram: Shader Error 1282 - VALIDATE_STATUS false Material Name: Material Type: ShaderMaterial Program Info Log: ERROR: One or more...
@raub, turned it off too: ``` const { Screen, Brush, loop } = init({ isGles3: false, isWebGL2: false, autoEsc: true, autoFullscreen: true, }); ``` Now I see the next error:...
No, still see: ``` node brush.js THREE.WebGLProgram: Shader Error 1280 - VALIDATE_STATUS false Material Name: Material Type: ShaderMaterial Program Info Log: ERROR: One or more attached shaders not successfully compiled...
Are there any updates? Just crossed into this problem :/