Alejandro Perea
Alejandro Perea
> Duplicate of https://github.com/emilk/egui/issues/1543 ? Yup, didn't see that one! Looks like the cause of the problem is scaling, and it doesn't just happen with tables though.
Not too sure about how to do that. :sweat_smile: I've tried to put that in `StripLayout::add` after the rect allocation, using the allocated rect as the rect to use in...
Cool, thanks! Just letting you know that the reason I was idle was because I was waiting for abraxas to finish his big refactor so that I could integrate the...
Another note: Since `GameError` is the library error type, I don't think it's appropriate for users to wrap other error types in it; it doesn't make much sense to do...
I can work on this once #1020 is merged with the main branch.
Second note: After further inspection, I noticed that there is currently an issue with the EventHandler error type parameter: ```rs pub trait EventHandler where E: std::error::Error, ``` As far as...
@nobbele This issue is not fixed yet; The main problem right now is that error variants only contain Strings. See the first comment for more info.
Working on this now that the wgpu branch is merged.
> Sorry for the dumb question but, is it really a good first issue? > > I mean, it seems that there are A LOT of things to be done....
Whatever it is, it should be less than 1000 characters long. :p