Alessandro Muntoni
Alessandro Muntoni
To reproduce: - import an obj with texture (eg: [bunny_textured.zip](https://github.com/cnr-isti-vclab/meshlab/files/7005757/bunny_textured.zip)) - export it into x3d - load the exported x3d loading the exported x3d file from an old meshlab version...
### Discussed in https://github.com/cnr-isti-vclab/meshlab/discussions/1148 Originally posted by **otofoto** November 9, 2021 Would be useful to have support also for 3mxb open format mesh editing capabilities. 3mxb format is extension to...
### Discussed in https://github.com/cnr-isti-vclab/meshlab/discussions/1144 Originally posted by **elenzil** November 3, 2021 Hello ! Meshlab's .mlp Project files have been a huge help to me. I've used them to visually check...
#### Check all platforms you experienced the issue (change to `[x]`) - [x] Every platform #### What type of issue is? - [x] bug or unexpected behavior #### Describe your...
#### Check all platforms you experienced the issue (change to `[x]`) - [x] Every platform #### What type of issue is? - [x] bug or unexpected behavior #### Describe your...
Hi! When switching from ubuntu 16.04 to 18.04 (with the last linuxdeployqt build), I noticed that libOpenGL.so.0 is not deployed and needs to be installed manually when running a deployed...
Given the messy and definitely non-dynamic library load system of the external u3d exporter, the call ``` ms.save_current_mesh('file.u3d') ``` fails raising a PyMeshLabException. See #25
I am getting the message `Not saving cache because no objects are cached.` on windows workflows. I just made a small repo example to reproduce it: https://github.com/alemuntoni/ccache-hello-world) [here](https://github.com/alemuntoni/ccache-hello-world/actions/runs/3345460757/workflow) the workflow...
"Simplification: Clustering Decimation" filter does not allow to apply the algorithm to selected faces at the moment.
I was trying to capture screenshots from multiple windows, and I encountered unexpected behavior on MacOS (using the Metal backend). When I invoke `bgfx::requestScreenShot(fbh, "screen");`, it appears that the back...