Alexandre Martins
Alexandre Martins
First I would like to thank you for approving Open Surge on Flathub :) Parts of the project description are being displayed as (null). In the appdata XML, I'm using...
Allegro defines 18 "Android game keys" in keycodes.h. Keyboard events of 10 of them will not be triggered after a successful call to `al_install_joystick()`, leading to inconsistent behavior. This patch...
Allegro defines a set of "Android game keys" in keycodes.h. Of the 18 defined keys, 10 never trigger keyboard events on Android after a successful call to `al_install_joystick()`: * The...
I wrote a fragment shader in which I read neighboring pixels for a post-processing effect. I expect the texture reads to follow the wrapping settings set with `al_set_new_bitmap_wrap()`. However, that...
Whenever an Android app powered by Allegro 5.2.8 returns from background mode, receives an ALLEGRO_EVENT_DISPLAY_RESUME_DRAWING and calls [al_acknowledge_drawing_resume](https://liballeg.org/a5docs/5.2.8/display.html#al_acknowledge_drawing_resume), it crashes. Allegro 5.2.7 works fine. I compiled both versions from the...
`ALLEGRO_FULLSCREEN_WINDOWED` does not work properly when using the OpenGL backend on Windows. Changing the display mode from windowed to fullscreen_windowed works as expected, but changing it back to windowed doesn't....